Showing posts with label PlayBook. Show all posts
Showing posts with label PlayBook. Show all posts

Wednesday, 3 July 2013

June Data

July is here, so that means my June download and sales data is now available for your enjoyment. Enjoy it!

Downloads for June were down by about 30%, owing mainly to massive declines in Playbook downloads. As expected, BB10 overtook Playbook as the dominant source of my downloads, and BB10 downloads now make up 63% of the total. I expect that percentage to continue to increase as long as the platform survives.

There was a bit of a shake up in the devices realm this month as 41% of my BB10 downloads went to devices running the Qualcomm GPU, 39% went to Imagination GPU devices, 18% went to Q10 phones, and 2% went to Verizon Qualcomm phones. I'm not sure how things will change in the future, but even without having access to many of my apps, the Q10 tripled its market share in just one month. Also of note, the Q5 accounted for 6 of my downloads this month, despite the fact that it was only available for a couple days in June, and only in certain countries.

The top five download locations this month were Canada at 17.5%, Indonesia at 9.3%, the US at 7.6%, Saudi Arabia at 5.1%, and the UAE at 4.5%. Significant numbers also went to the UK, South Africa, Nigeria, Germany, China, and India. The UAE leapfrogged over the UK into 5th place, but otherwise the numbers were pretty much the same as last month.

Despite my pessimism, sales continued to rise in June, growing an additional 9% over May's massive increase. BB10 sales increased at a slower rate, growing only 2.5% and accordingly they only accounted for 75% of this month's total, but that's still far better than I was expecting. Perhaps the fall-off has been delayed until July.

By device, 51% of my BB10 sales went to Qualcomm phones, 26% went to Q10s, 18% went to Imagination devices, and 4% went to Verizon phones. Once again, the sales and download numbers don't match up, with Imagination phones accounting for less than half the expected sales. Additionally, proving that God is right to hate the Q10, despite going out of my way to port Word Scramble to the Q10, I sold but a single copy. Never again.

By country, Canada accounted for 37% of my BB10 sales, the US for 13%, Indonesia for 10%, Germany for 4.7% and Poland for 2.3%. The UK slipped a substantial amount in June, and I didn't get a single purchase from Saudi Arabia. If that continues into July and August, I may be forced to drop support for that location.

Saturday, 1 June 2013

May Data

It's June, which means it's time for me to show off my fancy, new May data.

Downloads were up 55%. The total number increased at a faster rate than last month, but due to the larger number of downloads, the percentage increase was less. BB10 downloads made up 48% of the total, once again increasing their overall share by 20%. I don't expect the same kind of growth in June, but I do anticipate that BB10 will finally overtake the Playbook.

47% of my BB10 downloads went to devices running the Imagination GPU, 45% went to Qualcomm GPU devices, 2.5% went to Verizon Qualcomm devices, and 6% went to Q10 phones. Not all of my apps are available for the Q10, but I've added a couple, so I expect its share to increase a bit next month.

The top-five download locations this month were Canada at 16.5%, Indonesia at 10%, the US with 7%, Saudi Arabia with 5%, and the UK with 4%. Substantial numbers also went to the UAE, South Africa, Colombia, India, Germany, and China. Canada remains dominant, but Indonesia's much larger population may allow it to threaten for the top spot at some point.

For reasons I cannot explain, sales this month were up a whopping 94%. BB10 devices accounted for exactly 80% of sales, and the total sales to BB10 devices were up a ludicrous 157%. I expect sales to fall off significantly in June, but it was nice to get a single-month boost.

60% of sales went to phones with the Qualcomm GPU, 24% to the Imagination GPU, 6% to Verizon phones, and 10% to Q10 devices. The breakdown is very strange when compared to the download breakdown. I'd expect them to be roughly the same, but they're not even close.

Geographically, the top-five countries for BB10 sales were Canada with 35%, Indonesia and the US with 13% each, the UK at 6% and Germany at 5%. One of my apps is really only useful in Canada, so it makes sense that the purchase numbers there would be somewhat higher than other countries. I'm pleased with the growth in all of those countries, but a little disappointed that I only made a single sale to Saudi Arabia.

Surprisingly, Playbook sales remained stable. They're still far below their peak, but it may be a while longer before they finally hit zero.

Thursday, 1 November 2012

October Data

For a long time, I've been looking for a way to monetize my Playbook apps. It has not been going well. Anyway, since it's November, I thought I'd share my download and sales data for the month of October.

In short:
28646 downloads
142 sales
$0 in ad payouts

From October 1 to 31, my Playbook apps received a total of 28648 downloads, or around 924 per day. About 9000 came from Canada, 7000 from the UK, 3000 from the US, with the rest split amongst various other nations all over the world, including a single download in Brunei.

Mid-week days tended to produce about 30% more downloads than the ends of the week, with Thursday being the most popular day, averaging more than 1300.

My most popular app was GPS Data Master, and my least popular was Psychic Test.

On the sales front, I sold 140 apps and 2 in-app purchases. Purchases come in multiple currencies, so it's hard to figure things out exactly, but after fees I should net about $90. I sold at least one copy of 10 different apps. The top-seller this month was Awesome Sudoku, which moved 60 copies.

On the advertising front, the various ad networks I use on my blogs combined for around 10000 impressions, 100 clicks, and earnings of $1.88, which I will not receive because it's nowhere near the payment threshold. The ads on my Playbook apps had around 38000 impressions, 370 clicks, and earnings of $7.60, which I also will not receive. These amounts will roll over, and I should be eligible for some kind of payout in 4-5 months. Maybe.

Admittedly, the fill rates haven't been great, but based on the CTR and EPC I've been getting, to make a living on ad revenues, I would need every single Playbook owner out there to use one of my apps five times per month. And that's a bachelor apartment-style living, not champagne and caviar. Suffice it to say that I'm not second-guessing my decision to abandon development for RIM products.

Sunday, 28 October 2012

Free Updates

Today, I logged into the App World Vendor Portal and saw the latest comment on GPS Data Master. I decided that I would share it with you:

free updates
0 Stars out of 5
Created Date: Oct 28, 2012 12:11:05 PM
Release: 1.1.102
Review Body:
what happened no free updates anymore?

This sort of thing does not encourage me to make any updates to free apps, and in fact it just outright pisses me off.

Here's a person who liked the app enough to continue using it through at least one update cycle, but didn't take the time to rate it. Then, when future updates weren't coming fast enough, they went ahead and gave it 0 stars. Why would you want any kind of update for an app that you'd rate a 0?

Incidentally, whoever this is hasn't updated to the latest version. They're using version 1.1.102 and the current version is 1.2.1. Regardless, 1.1.102 was released less than a month ago. How the hell often do you expect free apps to be updated?

Here's what you'll see when you start GPSDM:

See that white rectangle there on the right? That's where an ad should be. But no one wants to advertise on the Playbook, so the ad fill rate is so low that most users see it as blank space. While I appreciate what I get, my earnings this month from that ad slot will be less than $2. It's getting harder for me to justify making updates, and comments like that one aren't pushing me in that direction.

Friday, 12 October 2012

I Hate Bugs!

I released an update for GPS Data Master yesterday, and it contained a bug that causes the app to lock on a black screen. Unfortunately, the problem only shows up when you upgrade a previously-installed version, so not only did I not catch it locally, RIM's quality control people didn't catch it, either. I've already uploaded a fix, but it'll take RIM a few days to approve the new version.

Meanwhile, there's a workaround that should fix the problem. Simply uninstall, then reinstall the app. If you can, that is. I removed it from App World temporarily so too many people wouldn't get the damaged version. You might still be able to get to it through the 'Uninstalled' tab of the 'My World' section, though.

Sorry for the inconvenience. If it's any consolation, the bug is related to a new feature I added.

Tuesday, 9 October 2012

Top Free

So, once again I made it into the Top Free section on the PlayBook portion of BlackBerry App World. Last time it was the games section, this time it was the apps section. Here's what I've learned:

People want things for free. Moreover, they explicitly do not want to pay for things. Getting into the Top-25 Free on the PlayBook seems to require around 1500 downloads per day. From what I can recall, eking your way into the Top-25 Paid requires only around 40, or 2.5% of what it takes to get onto the free list.

Lots of downloads does not translate into lots of money. Since GPS Data Master is free and wasn't ad-supported, it didn't generate any revenue directly. As far as I can tell, it didn't drive anyone to my other apps, and it most certainly didn't encourage anyone to make a donation. If I could make a single dollar per year off everyone who downloads GPSDM, I could become a full-time app developer and give away all my other apps for free. As it stands now, I'll be exceedingly lucky if I make a tenth of a cent per person per year.

There's no way of knowing what'll become popular. I banged out the original version of GPSDM in about a day if I remember correctly. I didn't think anyone would ever use it. I have other apps that I've put hundreds of hours of work into that get maybe 10% of the downloads it does.

Many users have no concept of how apps generate revenue. I've had complaints about some of the least-intrusive ads I could find. I've had people get angry and say they're going to delete one of my ad-free apps if I don't change it in some way. I've had requests for features that would require several days of work from people who say they wouldn't be willing to pay a dollar to upgrade. It takes some cojones to ask a guy who's giving you free stuff to work for a week so you can have more free stuff, so I have to assume that there are users out there who think developers get paid if they download something or keep it installed on their device.

Perhaps most importantly, I've learned that the PlayBook is a dying platform. It's a good device, but right now no one is making apps for it. Over the last week there have been about 25 new games released. I know this because I released a game a week ago and it's still on the Top-25 New Arrivals page. They're not quality games, either. I reviewed a few of them over on my reviews blog, and they were mainly worthless; not that anything I've ever made is spectacular, but some ugly, broken stuff has come out this week. Right now, the PlayBook isn't succeeding in either the quality or the quantity of apps, and that more or less spells the end for it.

I'll continue to make occasional updates to my current apps, but I don't think I'll be making any new ones. If anyone would like to hire me to do a little freelance work, I have some time, now. The stuff on this blog should serve as a fairly good indicator of what I can do. And, apparently, I'm one of the top PlayBook developers out there. Whatever that means.

Friday, 28 September 2012

Scramble Master


The best anagram game out there! Unscramble the letters as fast as you can! Earn stars! Win medals! Have fun!

Unlike some other anagram games, Scramble Master only uses words you might have heard of. No periblem, no ekpueles, and no murrhine. It's not about adding esoteric words to your vocabulary, it's about having fun!

With thousands of words to choose from, word lengths from three to eight letters, and four difficulty levels, you'll probably never see everything it has to offer.

Available for Android devices and on the BlackBerry PlayBook







Wednesday, 19 September 2012

Review: Shaw Exo WiFi


Shaw Exo Wifi is a simple tool from Shaw Communications that will show you the locations of any Shaw Exo Wifi hotspots in your area, or anywhere else you might like to look for them. It has an online mode that will show you exact locations and give you directions courtesy of Google Maps, as well as an offline mode that will give you a city-by-city list of locations. You can search by city or by an exact address, and you can refine your search based on what type of building the hotspot is in, such as hotels, coffee shops, and Shaw stores.

UI
The UI is clean, and suitably coloured, but scrolling the list of locations can be a bit janky.

Usefulness:
If you're heading someplace new, or out on the town and carrying your tablet for some reason, and what to know where you can get online with Shaw, then this is the app for you. It's not quite as useful for people such as myself who aren't Shaw customers.

Reusability:
It's always good to know where a wifi hotspot is, so you could find yourself using this over and over again.

What I Liked
-The app notices when you lose your wifi connection and automatically switches to offline mode.

What I Hated
-Some Shaw Exo WiFi zones are accessible to the general public under certain conditions according to the help file, but it doesn't give any way of differentiating them.
-It takes a while to start. The first time I launched it, I thought it had locked up.
-Doesn't recognize that it has access to GPS if it can't get a signal right away.

Final Verdict:
Not particularly useful if you're not a Shaw customer, but if you are, and you're on the go a lot, you might find it helpful.







Shaw Exo WiFi is available for free from Shaw Communications on BlackBerry App World
Reviewed version 1.0

Review: NBA Fantasy News


NBA Fantasy News is a news aggregator app. The news comes in four types RoloWorld Fantasy News, ESPN.com NBA News, NBA Highlights on Youtube and news from NBA.com. Each category gives you three pages of stories, and each page consists of five to seven stories, made up of a headline, a couple lines from the article, and, in the case of the Youtube section, the preview image from the video. Tapping a story brings up a screen that allows you to visit the originating website and read the full article, and lets you tweet the story or share it on Facebook if you so desire. That's the extent of what it does as far as I can tell.

UI
The user interface is clean, responsive, and highly intuitive.

Usefulness:
This is not a particularly useful app. It basically just gives you headlines, and you can more or less get those just by visiting the respective websites it culls information from.

Reusability:
It looks like the information will update throughout the day, so if you like getting your NBA news this way, you'll probably use it a lot.

What I Liked
-The UI design is well done.

What I Hated
-Some of the articles it lists require access to ESPN Insider. I assume that's probably free, but I don't have an account there.

Final Verdict:
A decent news aggregator, but a news aggregator nonetheless, so it's probably not worth the time to download it.




NBA Fantasy News is available for free from Bobby J. Saini on BlackBerry App World.
Reviewed version 1.0

Review: Chicky and the Cats: Dorobou Neko


Chicky and the Cats: Dorobou Neko is a puzzle game in the vein of ChuChu Rocket. The object of the game is to guide Chicky the chick around the game board to pick up packages while avoiding obstacles and dodging angry kittens. Chicky will walk in a single direction until he's incapacitated in some way, so it's up to you to place arrows to guide him around the level's obstacles. You place the arrows in advance, then tap the "Start" button and watch Chicky go. And watch you shall, since he's not exactly a fast walker, and you're probably not going to get the arrows right the first time.

Graphics:
Cartoony and reminiscent of old 16-bit era games. They're not flashy, but I found them well-done and suitable to the game's content. The isometric view when Chicky is walking around is a bit glitchy, but looks really nice.

Sound:
The one song is a bit slow, which made the game seem even slower than it already was. There's no option to turn it off, but I have volume controls, so it's not too bad. Sound effects are limited, but appropriate to the game style.

Gameplay:
You begin in an overhead puzzle view with the tile-based game board in the middle, and your various pieces off to the side. Arrows (and Chicky's airplane which allows him to fly over obstacles) are placed by tapping and dragging them onto the board. The pieces are a bit small for my fat fingers, but I managed okay. After you're happy with your placement, you hit the Start button, and the game switches to an isometric view where you watch Chicky walk around the board. It's head-poundingly slow. If Chicky makes it to the goal with all the packages, you win. If not, you lose and have to start over. Seeing Chicky devoured by a cat just as he's about to make it to the end, and realizing that you'll have to start all over again is heartbreaking.


What I Liked:
-The puzzles are reasonably well-designed, and the difficulty seems to scale relatively well as you progress.

What I Hated
-Tapping Chicky will make him change direction, but this change doesn't persist between run-throughs, meaning you have to redo it every time.
-It's slow. Incredibly slow. Watching Chicky walk around the level without having any input is really, really dull.
-Each time you launch, you're met with an unskippable intro scene.

Final Verdict:
A fine start, but needs a few tweaks to be really good.




Chicky and The Cats: Dorobou Neko is available for free from TriHam on BlackBerry App World.
Reviewed version 0.3.1.

Review: Princess dress up

After discovering that nearly every app review site wants you to pay them for the honour of having your app reviewed, I decided that I would choose two apps and two games to review here. Choosing the two most recent arrivals on BlackBerry App World has produced some strange results.

Princess dress up is the latest in a long line of dress up games. Well, latest in the sense that it's new to the Playbook. It's an Android app that runs in the emulator. And I use the word "runs" fairly liberally since I was only able to get it to start once without having to reboot the device; after that it seemed to work fine. But, when it does actually work, it's a pretty generic "dress up" app.

I should also note that the listing on App World is "Dress up Princess" but the app description and icon refer to it as "Princess dress up", so that's what I'm going with.

Graphics:
Fairly simplistic, but good enough for what it's trying to accomplish. You're given a choice of seven girls to dress up, and each one comes with a variety of different clothing pieces. Some bits are generic across all the girls, but most are tailored individually, and fit with the style of the game.

Sound:
One short, annoying song playing on a loop. There's a control to turn it off, which is good. Very good.

Gameplay:
Practically non-existent. You drag and drop bits of clothing onto the girls, and that's it.

What I liked:
-The girls were a little ethnically diverse and of various ages, so there's something for all the girls out there.
-If you want fine movement, there are controls on the side that will allow you to move things on a pixel-by-pixel basis.

What I hated:
-The music was terrible and grating.
-The clothes only really seem to fit in one particular spot most of the time, and there's no option to get them to snap to it.
-Using it made me feel like a creepy pervert.

Final Verdict:
It's not really my bag, but if you're a young girl, this might be your thing.






Princess dress Up is ad-supported and available for free from kidgames on BlackBerry App World.
Reviewed version 1.0.1.5

Tuesday, 7 August 2012

Word Scramble


Word scramble brings the classic jumbled words puzzle to your BlackBerry PlayBook.

Unscramble the words, then letters from the words create a new, jumbled up solution. Unjumble the solution to find the answer to a riddle, a joke, or a truly terrible pun. It's fun for the whole family!

Two ways to play: Drag the letter tiles, or just tap.

With more 70+ puzzles, you get more than you'd get from your local newspaper in an entire year! All for one low price. How can you pass up that deal?





Word Scramble Landing Page

Hi, thanks for indulging me. Please leave a comment letting me know if there are any features you'd like added to the app. Maybe bookmark this page and come back to it later.

And, why not check out one of my other apps:

Completionist - A fast-paced pop culture trivia game.

Scooter Wants Cheese - A fun maze game where you help Scooter the mouse reach his cheese

Lapse Master - Time Lapse Photography

Awesome Word Search - Word search puzzles with over 12,000 words in more than 40 categories

GPS Data Master - Finally put your Playbook's GPS to good use.

Awesome Sudoku - The classic number game with nearly infinite puzzles and three kinds of hinting

Answer Ball - The answers to the mysteries of the universe are yours... in ball form

Only a Buck - Five apps in one, all for less than a dollar


Or, you could donate. I don't expect you to, but a buck or two would be most appreciated.



Tuesday, 31 July 2012

Earnings

A lot of developers won't post their earnings for whatever reason. Maybe they're embarrassed by their success or lack thereof, or they're hiding money from the government, or who knows what. Because of that, it's very hard to figure out what you might be able to earn as an independent app developer. The upper limit is in the millions, while the lower limit is zero, but beyond that, there's no way to tell.

So, in an effort to help people out, I'm going to provide a bit of my Playbook app sales data for this past month.

Here are the sales numbers for five of my apps:
The exact total's a bit of a pain to calculate due to the different currencies involved, but the total looks like it comes to about $65 or an average of $13/app. Since I only get 70% of that, my personal profit on these five apps comes to $45.50 or $9.10/app. Which works out to just about 30 cents per app per day. Meaning that in order to make the equivalent of a $10 per hour job, I'd need to put out somewhere in the neighbourhood of 200 apps.

Now, these are just my numbers, and they may be atypical, but even at 25x my earnings, the numbers aren't good.

Just for fun, here's the download data for five different apps:

Again, it's hard to tell what the totals are, but it looks to be around 5000 or so. If I could earn $1 per download, I'd be a reasonably happy guy.

Wednesday, 4 July 2012

No More Try & Buy

As of a few weeks ago, RIM has deprecated the Try&Buy licence for the Playbook. Which means I can no longer make any updates to any of the apps I've listed in that fashion. I say good riddance. The whole thing never worked properly, and it was a total pain. From now on, it's in-app purchases for me.

Thursday, 14 June 2012

Completionist for Playbook

Hi, thanks for indulging me. Please leave a comment letting me know if there are any features you'd like added to the app. Because I'm a swell guy, I made a Playbook version rather than just porting over the Android version, so any suggestions you make will come to the Playbook version first, but could end up in both. Maybe bookmark this page and come back to it later. While you're here, take a look around to see if there's anything you might like.

Visit my reviews blog to read reviews of some of the latest PlayBook apps and games.

And, why not check out one of my other apps:

Scooter Wants Cheese - A fun maze game where you help Scooter the mouse reach his cheese

Lapse Master - Time Lapse Photography

Awesome Word Search - Word search puzzles with over 12,000 words in more than 40 categories

Word Scramble - Word Jumble puzzles

Awesome Sudoku - The classic number game with nearly infinite puzzles and three kinds of hinting

Answer Ball - The answers to the mysteries of the universe are yours... in ball form

Only a Buck - Five apps in one, all for less than a dollar

GPS Data Master - Finally put your Playbook's GPS to good use.

Or, you could donate. I don't expect you to, but a buck or two would be most appreciated.



Thursday, 31 May 2012

Scooter Wants Cheese


Scooter is a lab mouse who's forced to run mazes all day. All he wants is a little cheese, and it's up to you to help him get it.

The mazes are puzzles, and if you don't put the pieces in the right spots, there's no way for Scooter to get to the cheese. Won't you help him out?

With 60 levels ranging in difficulty from simple to mind-bendingly difficult, Scooter Wants Cheese is sure to be hours of fun for the whole family!




Monday, 23 April 2012

GPS Data Master Landing Page

Hi, thanks for indulging me. Please leave a comment letting me know if there are any features you'd like added to the app. Obviously it'll never compare to your car's GPS system, but there are certainly improvements I can make. Maybe bookmark this page and come back to it later. Visit my reviews blog to read reviews of some of the latest PlayBook apps and games.

And, why not check out one of my other apps:


Completionist - A fast-paced pop culture trivia game.



Scooter Wants Cheese - A fun maze game where you help Scooter the mouse reach his cheese



Lapse Master - Time Lapse Photography



Awesome Word Search - Word search puzzles with over 12,000 words in more than 40 categories



Word Scramble - Word Jumble puzzles



Awesome Sudoku - The classic number game with nearly infinite puzzles and three kinds of hinting



Answer Ball - The answers to the mysteries of the universe are yours... in ball form



Only a Buck - Five apps in one, all for less than a dollar



Or, you could donate. I don't expect you to, but a buck or two would be most appreciated.